However feats that grant bonuses to all attack (such as Epic Prowess) still apply. As such, feats that grant bonuses specifically for unarmed strikes (such as Weapon Focus unarmed strike) do not apply while in Wild Shape. As of v1.12, the Elemental Wild Shape uses a "Creature Weapon" rather than a true unarmed strike.With less attacks per round, Secondary and Tertiary attacks do not occur. Secondary and Tertiary damages apply to the 2nd and 3rd attack per round only if the character has the ability to make such attacks. Base Damage may have multiple damages listed.Total AC is the form's AC that includes it's Dexterity bonus as well as its size modifier.All other elder forms appear in the game as medium sized creatures (also incorrectly). Even then it is incorrectly so as its size is considered large by the game, not huge. There is a bug in the Elder forms in the sense that while visually huge, only the Elder Earth Elemental is adjusted for size. The number in parenthesis is the AC adjusted because of size (large = -1, small = +1, tiny = +2). The first number is AC based upon the Natural AC bonus of the creature. The Base AC of the forms listed with # (#) indicate that the form has a size modifier to AC.It is the AC of the form if caught flat-footed. Base AC is the raw, natural AC of the creature and is not modified here by Dexterity or other bonuses.But there doesn't seem to be any way of actually using them in NWN2. The listed Pulse abilities seem to be applied to the forms correctly. In addition to the normal effects of wild shape, the druid gains all the elemental's immunities, but not the extraordinary, supernatural, and spell-like abilities. These elemental forms are in addition and separate from her normal Wild Shape usage.However, her physical ability scores ( Strength, Dexterity, and Constitution) are over-written by the form's statistics as follows: The druid retains her mental ability scores ( Intelligence, Wisdom, and Charisma) while shapeshifted into these forms. This can be overcome with the Natural Spell feat. However, castable spells are NOT able to be utilized while shifted. Additional properties of these three item types are also brought over (concentration bonuses, damage reduction, resistances, etc.). Thus, if a druid is wearing Leather +1 and carrying a Small Shield +2, the total AC bonus brought over to the new shape is +2, not +3. This feature however only merges the highest magical properties (they do not stack). Gameplay Notes Įlemental Wild shape merges the magical properties of armor, shield, and helmets worn on the character into the Wild Shape and Elemental Shape forms. After choosing the ability the player must choose an elemental form to take. At the 20th level, the druid may assume the elder form of any of these elementals. Available shapes include air, earth, fire and water elemental forms. The transformation as a duration of 1 hour per class level. It may be used once per day at the sixteenth level, twice per day at the eighteenth level, and three times per day at the twentieth level. The character with this ability can take the shape of an elemental at will. Type of feat Class Prerequisite Druid (Class Level 16) Required for None Specifics
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