![]() When music is unassigned or on loading new track with the same name as previous one. Game FPS setting added to option screen (replaced Game Speed).Selecting team mode and players resets timer, playing selection sounds when timer reaches 0, team mode reacting to timer. More informative errors on failed sff/snd/bgdef loading.Added comments for hook system and pause menu functions in lua files.Option screen settings configurable from pause menu.Removed f parameter validity check so that new f parameters can be added via external modules. ![]() It has been reported that centering window on dual monitor setup may cause unintended results, so this feature is now optional.Expanded music customization from within launchFight.Not all text elements in Mugen support scaling, so this commit also adds missing "Ikemen feature" labels for some of these parameters. scale parameters (up to this point ikemen ignored them). font.scale is not used even once but some elements did react to just. Based on my tests of every text parameter in mugen. Fixed system motif scale parameters ( font.scale => scale).Stage bgMusic.round# functionality replaced bgMusic.alt in stage DEF file and equivalent f / launchFight parameters.time parameters of the same element instead of 0. over.wintime no longer affects win, win2, win3, win4 and draw elements.KO, DKO elements are automatically delayed beyond KO.time by 75 frames and TO element by 15 frames.(can be ignored if lifebar is working correctly on Mugen) Changes related to improved compatibility with Mugen lifebars.It's now possible to adjust ttf font height directly in font declaration via optional 7th argument. font.height parameters outside section have been removed. Needed for enabling new modifyExplod parameters and lifting the negative state limitation. added perspective projection to explod.Lua functions: commonStatesInsert, commonStatesDelete.Added stage BGDef bgclearcolor support.Add palFX parameters to explod/ modifyExplod.Moved rank feature into external module.to display arrow animation on active side and/or dim opposite player text box.Īnimation is reset whenever active side changes. mulType & onHit parameters for defMulSet.Īctive element is rendered on top, only when p# side is executing text.Ĭan be used e.g.Enabled pause, frame step, debug view and collision box view for replays.Does not run as-is.Ĭontains all the file required to run out of the box. There is also modules from the Engine that add some new modes at:ĭoes not contains character, stage or motif files, contains only the files in the repo. For info about new features not present in Mugen see:
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